AI Insights · Timothy · July 2025
Top 5 Slime Games on iOS in South Africa: Q2 2025 Performance
Explore the performance of the top slime games on iOS in South Africa during Q2 2025, including trends in revenue, downloads, and active users.
In the second quarter of 2025, the top slime games on iOS in South Africa saw varied performance in terms of revenue, downloads, and active user engagement. Here's a closer look at the trends for each app, based on data from Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio experienced a generally stable revenue stream, peaking at about $273 in early April, and maintaining around $231 to $254 towards the end of the quarter. Downloads fluctuated, with a high of approximately 207 in late March and another peak of 198 at the end of June. Active users remained relatively consistent, hovering around 2.3K to 2.4K throughout the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed an increase in weekly revenue, starting at $45 and reaching $219 by the end of June. Download numbers were highest in late April, reaching 294, and active users grew steadily, culminating in 354 by the end of the quarter.
For Slime Pet: ASMR Virtual Friend, the revenue was relatively stable, ranging between $88 and $114 throughout the quarter. However, there were no recorded downloads or active user data available for this period.
World of Slime Simulator Games from Solid Apps INC had modest revenue, with peaks of $103 in early May. Downloads were minimal, and active users showed a gradual decline from 71 to 38 over the quarter.
Finally, Squishy - 3D Slimy Fidget Toys by Sound Jedi Ltd. maintained a steady revenue, fluctuating between $23 and $36, though there were no download or active user data reported for this period.
These insights highlight the diverse performance of slime games in South Africa, reflecting varying levels of user engagement and monetization. For more detailed statistics and data analysis, visit Sensor Tower.